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Introduction: The emergence and widespread adoption of generative AI (GenAI) chatbots such as ChatGPT, and programming assistants such as GitHub Copilot, have radically redefined the landscape of programming education. This calls for replication of studies and reexamination of findings from pre-GenAI CS contexts to understand the impact on students. Objectives: Achievement Goals are well studied in computing education and can be predictive of student interest and exam performance. The objective in this study is to compare findings from prior achievement goal studies in CS1 courses with new CS1 courses that emphasize the use of human-GenAI collaborative coding. Methods: In a CS1 course that integrates GenAI, we use linear regression to explore the relationship between achievement goals and prior experience on student interest, exam performance, and perceptions of GenAI. Results: As with prior findings in traditional CS1 classes, Mastery goals are correlated with interest in computing. Contradicting prior CS1 findings, normative goals are correlated with exam scores. Normative and mastery goals correlate with students’ perceptions of learning with GenAI. Mastery goals weakly correlate with reading and testing code output from GenAI.more » « lessFree, publicly-accessible full text available February 12, 2026
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Generative AI (GenAI) is advancing rapidly, and the literature in computing education is expanding almost as quickly. Initial responses to GenAI tools were mixed between panic and utopian optimism. Many were fast to point out the opportunities and challenges of GenAI. Researchers reported that these new tools are capable of solving most introductory programming tasks and are causing disruptions throughout the curriculum. These tools can write and explain code, enhance error messages, create resources for instructors, and even provide feedback and help for students like a traditional teaching assistant. In 2024, new research started to emerge on the effects of GenAI usage in the computing classroom. These new data involve the use of GenAI to support classroom instruction at scale and to teach students how to code with GenAI. In support of the former, a new class of tools is emerging that can provide personalized feedback to students on their programming assignments or teach both programming and prompting skills at the same time. With the literature expanding so rapidly, this report aims to summarize and explain what is happening on the ground in computing classrooms. We provide a systematic literature review; a survey of educators and industry professionals; and interviews with educators using GenAI in their courses, educators studying GenAI, and researchers who create GenAI tools to support computing education. The triangulation of these methods and data sources expands the understanding of GenAI usage and perceptions at this critical moment for our community.more » « lessFree, publicly-accessible full text available January 22, 2026
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Replication research is rare in CS education. For this reason, it is often unclear to what extent our findings generalize beyond the context of their generation. The present paper is a replication and extension of Achievement Goal Theory research on CS1 students. Achievement goals are cognitive representations of desired competence (e.g., topic mastery, outperforming peers) in achievement settings, and can predict outcomes such as grades and interest. We study achievement goals and their effects on CS1 students at six institutions in four countries. Broad patterns are maintained --- mastery goals are beneficial while appearance goals are not --- but our data additionally admits fine-grained analyses that nuance these findings. In particular, students' motivations for goal pursuit can clarify relationships between performance goals and outcomes.more » « less
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